You can help D&D Wiki by better balancing the mechanics of this page. When the As a Chronomancer you gain the following class features. Hit Points. A lot of spells are already in the Player’s Handbook or Elemental Evil Player’s Companion, others are mostly from the D&D homebrew wiki, but. Post with votes and views. Tagged with dnd5e, dndhomebrew; Shared by Dicelord. Chronomancer for Dnd 5e.

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In addition, after using this trait you may cast a version of the regenerate spell that does not restore hit points, without using material components, on yourself once within 7 chdonomancer. This extra awareness and control grants multiple bonuses.

It occurred to her then as she laid eyes on this cloaked stranger. Btw, why 1d6 rather than using the built in 1d4 size of the fate die mechanic?

See, that’s what the app is perfect for.

I’d love to know when the spells are up. Casting this spell chroomancer a severe violation of the natural order of temporal mechanics, and essentially creates a short-lived, but very real paradox. In combat, or in highly stressful or frantic situations, the caster can concentrate as normal for only up to 1 round.

The spell is especially useful against individuals clad in chain or plate armor. The creature can be awakened, but will go back to sleep when it is no longer interrupted unless it makes s&d saving throw. As normal, you can’t increase an ability score above 20 using this feature.


The material component required is a drop of mercury.

The Chronomancer Race for Dungeons & Dragons (D&D) Fifth Edition (5e) – D&D Beyond

After failing the roll for a 3rd time they will be rendered unconscious, any attacks made against them are guaranteed to hit and are considered critical after taking this damage they awaken in a groggy state where they have half movement for 1 turn.

On a Prime Material, Elemental, or Outer plane, the range is 90 feet per level. This subreddit aims to be a repository of homebrew. I will also post my thoughts of the initial playtest I do also. Thanks to having duplicates of a vital organ, you only require two death saving throws to stabilize. Would there be better levels to grant the additional effects at?

Any content in your document must be cited in the document itself.


You can use a bonus action to direct your turret to attack a target within 30ft and sight. Each alternation can be made only once per turn, and only two such alternations can be made by the Chronomancer until a long rest is taken. What’s your idea behind it? You must finish a short or long rest before using this feature again.

If they chrono,ancer destroyed, their essence returns d&s the demiplane of time, and their soul is lost.

The effect is that the world has frozen between seconds. All items are consumed by the spell, except the veil, which may be reused. That’s 24d6 force damage on failed saves, half on success, in one round. I hadn’t even noticed the extra spell slots. Reverse aging occurs at cheonomancer rate of 1 month of de-aging every 20 minutes of time passed.


Kronos can only be summoned once every 3 days. The bell tower can rewind the movement of up to 2 targets to their positions prior to their previous movement but it can not use this this ability its next turn.

On a successful save, the target cannot be affected by this feature for 24 hours.

Aging occurs at a rate of one month of aging every 50 seconds of time passed 1 year per 10 minutes. Your thoughts about how time magic should be used and how others should use it turns you into the law of time itself of how others use time magic, normally others don’t like these types and your spell casting slots decreases to half, but in addition you may choose spells from Ranger, and Sorcerer listings, whenever leveling up, purchasing or any other way to obtain these in your play. Accelerate – I want to put a limit on this.

This application is useful for finding out who a particular lifeline belongs to. The creature ages up to one year per level of the caster.

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